Historia-Battles is a 2D multiplatform turn-based strategy game reproducing real historical battles.
Inspired by classic chess game and traditional war board game, the main game design philosophy is player involvement in real historical context, fun and challenge, keeping low game complexity and time to learn.
The reproduced battles are:
- 1943 A.D. Sicily Battle (Trial)
- 1943 A.D. Salerno Battle (Trial)
- 1944 A.D. Montecassino Battle (Trial)
- 1944 A.D Dday Omaha Beach Battle
- 1944 A.D. Dday Utah Beach Battle (Trial)
- 1944 A.D. Operation Cobra Battle
- 1944 A.D. Falaise Pocket Battle
- 1944 A.D. Ardennes (Trial)
The full version of the game has more available battles and will be updated adding new scenarios, it can be played in network game mode and has hall of fame ranking functionality. Also it contains the Military Strategy View based on APP-6A standard and historical general picture bookmarks on map. if the game is of your interest consider to support the developer downloading the complete chapter.
Desktop version of the game is available on: https://vpiro.itch.io/
Rules of the game:
Victory condition: all enemy units killed or enemy home conquered.
Unit has specific attack, fire range and defend points also influenced by ground type.
An unit increases experience,attack and defend points, also recovers all life points, when kills an enemy unit.
Flank Attack: A unit attacked from side or back is heavy damaged considering zero defend points.
A unit attacked and damaged can not move in the same turn.
Unit severely wounded causes panic damage to near ones.
Unit located near home location gets some healing points for each turn.
史记制战斗是一个多平台的2D回合制战略游戏再现真实的历史战役。
通过经典的棋局和传统战争棋盘游戏的启发,主要的游戏设计理念是在真正的历史背景,乐趣和挑战,保持较低的游戏的复杂性和时间学习选手参与。
所再现的战斗是:
- 1943公元西西里岛战役(试行)
- 1943公元萨勒诺战役(试行)
- 1944公元卡西诺山战役(试行)
- 1944 A.D DDAY奥马哈海滩之战
- 1944公元DDAY犹他海滩战役(试行)
- 公元1944年眼镜蛇行动战役
- 公元1944年法莱斯口袋之战
- 1944公元阿登(试行)
游戏的完整版本有更多可用的战斗,我将更新增加新的场景,它可以在网络游戏模式播放,并有名望排名功能厅。此外,它包含基于APP-6A标准,并在地图上的历史概貌书签的军事战略观。如果游戏是你感兴趣的考虑,以支持开发人员下载完整的篇章。
游戏的桌面版本可以在:https://vpiro.itch.io/
游戏规则:
胜利条件:杀死所有敌人还是敌人征服了家。
单位有特定攻击,火力范围和捍卫点也由地面类型的影响。
一个单位的经验值提升,攻击力和防守点,也恢复所有生命值,杀死一个敌方单位时。
边路进攻:一个单元,从侧面攻击或背部重破损考虑零防守点。
单位攻击和破坏在同一回合不能移动。
单位严重受伤原因恐慌到附近的人的伤害。
位于家附近的位置单元得到了一些治疗点,每个转弯。